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    =
    Assign these numbers to your abilities as desired:
    15, 14, 13, 12, 10, 8
    Enter your desired ability scores in the "Base" column below.
     
     
    STR
    DEX
    CON
    INT
    WIS
    CHA
    Base
    Race
    Backg.
    User
    Total
    Mod.
    Select a Race
    Aarakocra [DMG]
    Aarakocra [EEPC]
    Aarakocra [MPMM]
    Aasimar [DMG]
    Aasimar [MPMM]
    Aasimar (Fallen) [VGM]
    Aasimar (Protector) [VGM]
    Aasimar (Scourge) [VGM]
    Aetherborn [PSK]
    Astral Elf [AAG]
    Autognome [AAG]
    Aven (Hawk-Headed) [PSA]
    Aven (Ibis-Headed) [PSA]
    Aven [PSD]
    Bugbear [ERLW]
    Bugbear [MPMM]
    Bugbear [VGM]
    Bullywug [DMG]
    Centaur [GGR]
    Centaur [MOT]
    Centaur [MPMM]
    Changeling [ERLW]
    Changeling [MPMM]
    Custom Lineage [TCE]
    Deep Gnome [MPMM]
    Dhampir [VRGR]
    Dragonborn
    Dragonborn (Draconblood) [EGW]
    Dragonborn (Ravenite) [EGW]
    Dragonborn (Chromatic) [FTD]
    Dragonborn (Gem) [FTD]
    Dragonborn (Metallic) [FTD]
    Duergar [MPMM]
    Dwarf (Duergar) [MTF]
    Dwarf (Hill)
    Dwarf (Mark of Warding) [ERLW]
    Dwarf (Mountain)
    Dwarf (Kaladesh) [PSK]
    Eladrin [MPMM]
    Elf (Drow)
    Elf (Eladrin) [DMG]
    Elf (Eladrin) [MTF]
    Elf (High)
    Elf (Mark of Shadow) [ERLW]
    Elf (Pallid) [EGW]
    Elf (Sea) [MTF]
    Elf (Shadar-kai) [MTF]
    Elf (Wood)
    Elf (Kaladesh; Bishatar and Tirahar) [PSK]
    Elf (Kaladesh; Vahadar) [PSK]
    Elf (Zendikar; Joraga Nation) [PSZ]
    Elf (Zendikar; Mul Daya Nation) [PSZ]
    Elf (Zendikar; Tajuru Nation) [PSZ]
    Fairy [MPMM]
    Fairy [WBtW]
    Firbolg [MPMM]
    Firbolg [VGM]
    Genasi (Air) [EEPC]
    Genasi (Earth) [EEPC]
    Genasi (Fire) [EEPC]
    Genasi (Water) [EEPC]
    Genasi (Air) [MPMM]
    Genasi (Earth) [MPMM]
    Genasi (Fire) [MPMM]
    Genasi (Water) [MPMM]
    Giff [AAG]
    Gith (Githyanki) [MTF]
    Gith (Githzerai) [MTF]
    Githyanki [MPMM]
    Githzerai [MPMM]
    Gnoll [DMG]
    Gnome (Deep) [MTF]
    Gnome (Deep/Svirfneblin) [SCAG]
    Gnome (Forest)
    Gnome (Mark of Scribing) [ERLW]
    Gnome (Rock)
    Gnome (Deep) [DMG]
    Goblin [DMG]
    Goblin [ERLW]
    Goblin [GGR]
    Goblin [MPMM]
    Goblin (Ixalan) [PSX]
    Goblin (Zendikar; Grotag Tribe) [PSZ]
    Goblin (Zendikar; Lavastep Tribe) [PSZ]
    Goblin (Zendikar; Tuktuk Tribe) [PSZ]
    Goblin [VGM]
    Goblin (Dankwood) [AWM]
    Goliath [MPMM]
    Goliath [VGM]
    Grimlock [DMG]
    Grung [OGA]
    Hadozee [AAG]
    Half-Elf
    Half-Elf (Variant; Aquatic Elf Descent) [SCAG]
    Half-Elf (Variant; Drow Descent) [SCAG]
    Half-Elf (Variant; Mark of Detection) [ERLW]
    Half-Elf (Variant; Mark of Storm) [ERLW]
    Half-Elf (Variant; Moon Elf or Sun Elf Descent) [SCAG]
    Half-Elf (Variant; Wood Elf Descent) [SCAG]
    Half-Orc
    Half-Orc (Variant; Mark of Finding) [ERLW]
    Halfling (Ghostwise) [SCAG]
    Halfling (Lightfoot)
    Halfling (Lotusden) [EGW]
    Halfling (Mark of Healing) [ERLW]
    Halfling (Mark of Hospitality) [ERLW]
    Halfling (Stout)
    Harengon [MPMM]
    Harengon [WBtW]
    Hexblood [VRGR]
    Hobgoblin [DMG]
    Hobgoblin [ERLW]
    Hobgoblin [MPMM]
    Hobgoblin [VGM]
    Human
    Human (Keldon) [PSD]
    Human (Mark of Handling) [ERLW]
    Human (Mark of Making) [ERLW]
    Human (Mark of Passage) [ERLW]
    Human (Mark of Sentinel) [ERLW]
    Human (Variant)
    Human (Variant; Mark of Finding) [ERLW]
    Human (Amonkhet) [PSA]
    Human (Innistrad; Gavony) [PSI]
    Human (Innistrad; Kessig) [PSI]
    Human (Innistrad; Nephalia) [PSI]
    Human (Innistrad; Stensia) [PSI]
    Human (Ixalan) [PSX]
    Human (Kaladesh) [PSK]
    Human (Zendikar) [PSZ]
    Kalashtar [ERLW]
    Kender [DSotDQ]
    Kenku [DMG]
    Kenku [MPMM]
    Kenku [VGM]
    Khenra [PSA]
    Kobold [DMG]
    Kobold [MPMM]
    Kobold [VGM]
    Kor [PSZ]
    Kuo-Toa [DMG]
    Leonin [MOT]
    Lizardfolk [DMG]
    Lizardfolk [MPMM]
    Lizardfolk [VGM]
    Locathah [LR]
    Loxodon [GGR]
    Merfolk [DMG]
    Merfolk (Ixalan; Blue) [PSX]
    Merfolk (Ixalan; Green) [PSX]
    Merfolk (Zendikar; Cosi Creed) [PSZ]
    Merfolk (Zendikar; Emeria Creed) [PSZ]
    Merfolk (Zendikar; Ula Creed) [PSZ]
    Minotaur [GGR]
    Minotaur [MOT]
    Minotaur [MPMM]
    Minotaur (Amonkhet) [PSA]
    Naga [PSA]
    Orc [DMG]
    Orc [EGW]
    Orc [ERLW]
    Orc [MPMM]
    Orc [VGM]
    Orc (Ixalan) [PSX]
    Owlin [SCC]
    Plasmoid [AAG]
    Reborn [VRGR]
    Satyr [MOT]
    Satyr [MPMM]
    Sea Elf [MPMM]
    Shadar-Kai [MPMM]
    Shifter (Beasthide) [ERLW]
    Shifter (Longtooth) [ERLW]
    Shifter (Swiftstride) [ERLW]
    Shifter (Wildhunt) [ERLW]
    Shifter [MPMM]
    Simic Hybrid [GGR]
    Siren [PSX]
    Skeleton [DMG]
    Tabaxi [MPMM]
    Tabaxi [VGM]
    Thri-kreen [AAG]
    Tiefling
    Tiefling (Asmodeus) [MTF]
    Tiefling (Baalzebul) [MTF]
    Tiefling (Dispater) [MTF]
    Tiefling (Fierna) [MTF]
    Tiefling (Glasya) [MTF]
    Tiefling (Levistus) [MTF]
    Tiefling (Mammon) [MTF]
    Tiefling (Mephistopheles) [MTF]
    Tiefling (Variant; Devil's Tongue) [SCAG]
    Tiefling (Variant; Hellfire) [SCAG]
    Tiefling (Variant; Infernal Legacy) [SCAG]
    Tiefling (Variant; Winged) [SCAG]
    Tiefling (Zariel) [MTF]
    Tortle [MPMM]
    Tortle [TTP]
    Triton [MOT]
    Triton [MPMM]
    Triton [VGM]
    Troglodyte [DMG]
    Vampire (Ixalan) [PSX]
    Vampire (Zendikar) [PSZ]
    Vedalken [GGR]
    Vedalken [PSK]
    Verdan [AI]
    Warforged [ERLW]
    Yuan-Ti [MPMM]
    Yuan-ti Pureblood [VGM]
    Zombie [DMG]
    Ability Score Increase
    from Tasha's Cauldron of Everything, page 8.
    Select a Background
    Acolyte
    Anthropologist [ToA]
    Archaeologist [ToA]
    Ashari [TDCSR]
    Astral Drifter [AAG]
    Athlete [MOT]
    Augen Trust (Spy) [EGW]
    Azorius Functionary [GGR]
    Baldur's Gate Acolyte [BGDIA]
    Baldur's Gate Charlatan [BGDIA]
    Baldur's Gate Criminal [BGDIA]
    Baldur's Gate Entertainer [BGDIA]
    Baldur's Gate Folk Hero [BGDIA]
    Baldur's Gate Guild Artisan [BGDIA]
    Baldur's Gate Hermit [BGDIA]
    Baldur's Gate Noble [BGDIA]
    Baldur's Gate Outlander [BGDIA]
    Baldur's Gate Sage [BGDIA]
    Baldur's Gate Sailor [BGDIA]
    Baldur's Gate Soldier [BGDIA]
    Baldur's Gate Urchin [BGDIA]
    Black Fist Double Agent [ALCoS]
    Boros Legionnaire [GGR]
    Caravan Specialist [ALEE]
    Celebrity Adventurer's Scion [AI]
    Charlatan
    City Watch [SCAG]
    Clan Crafter [SCAG]
    Clasp Member [TDCSR]
    Cloistered Scholar [SCAG]
    Cobalt Scholar (Sage) [EGW]
    Continental Nobility [DoDk]
    Cormanthor Refugee [ALRoD]
    Courtier [SCAG]
    Criminal
    Custom Background
    Devoted Missionary [DoDk]
    Dimir Operative [GGR]
    Dragon Casualty [ALCoS]
    Earthspur Miner [ALEE]
    Entertainer
    Faceless [BGDIA]
    Faction Agent [SCAG]
    Failed Merchant [AI]
    Far Traveler [SCAG]
    Feylost [WBtW]
    Fisher [GoS]
    Folk Hero
    Gambler [AI]
    Gate Urchin [ALRoD]
    Gate Warden [SatO]
    Giant Foundling [BGG]
    Golgari Agent [GGR]
    Grinner [EGW]
    Gruul Anarch [GGR]
    Guild Artisan
    Harborfolk [ALEE]
    Haunted One [VRGR]
    Hermit
    Hillsfar Merchant [ALRoD]
    Hillsfar Smuggler [ALRoD]
    House Agent [ERLW]
    Inheritor [SCAG]
    Initiate [PSA]
    Initiate (Dissenter) [PSA]
    Inquisitor [PSI]
    Investigator [VRGR]
    Iron Route Bandit [ALCoS]
    Izzet Engineer [GGR]
    Knight of Solamnia [DSotDQ]
    Knight of the Order [SCAG]
    Lorehold Student [SCC]
    Luxonborn (Acolyte) [EGW]
    Lyceum Scholar [TDCSR]
    Mage of High Sorcery [DSotDQ]
    Mageborn [DoDk]
    Marine [GoS]
    Mercenary Veteran [SCAG]
    Mulmaster Aristocrat [ALEE]
    Myriad Operative (Criminal) [EGW]
    Noble
    Orzhov Representative [GGR]
    Outlander
    Phlan Insurgent [ALCoS]
    Phlan Refugee [ALEE]
    Plaintiff [AI]
    Planar Philosopher [SatO]
    Prismari Student [SCC]
    Quandrix Student [SCC]
    Rakdos Cultist [GGR]
    Reformed Cultist [TDCSR]
    Revelry Pirate (Sailor) [EGW]
    Rewarded [BMT]
    Rival Intern [AI]
    Ruined [BMT]
    Rune Carver [BGG]
    Sage
    Sailor
    Secret Identity [ALRoD]
    Selesnya Initiate [GGR]
    Shade Fanatic [ALRoD]
    Shipwright [GoS]
    Silverquill Student [SCC]
    Simic Scientist [GGR]
    Smuggler [GoS]
    Soldier
    Stojanow Prisoner [ALCoS]
    Survivor [DoDk]
    Ticklebelly Nomad [ALCoS]
    Trade Sheriff [ALRoD]
    Treasure Seeker [DoDk]
    Urban Bounty Hunter [SCAG]
    Urchin
    Uthgardt Tribe Member [SCAG]
    Variant City Watch (Investigator) [SCAG]
    Variant Clasp Member (Myriad Operative) [TDCSR]
    Variant Continental Nobility (Last of the Line) [DoDk]
    Variant Criminal (Spy)
    Variant Devoted Missionary (Stargazer) [DoDk]
    Variant Entertainer (Gladiator)
    Variant Guild Artisan (Guild Merchant)
    Variant Mageborn (Malfeasant Mage) [DoDk]
    Variant Noble (Knight)
    Variant Noble (Retainers)
    Variant Sailor (Pirate)
    Variant Survivor (Veteran of the Civil War) [DoDk]
    Variant Treasure Seeker (Soldier of Fortune) [DoDk]
    Variant Whitestone Rifle Corps (Grey Hunter) [TDCSR]
    Vizier [PSA]
    Vizier (Dissenter) [PSA]
    Volstrucker Agent [EGW]
    Waterdhavian Noble [SCAG]
    Whitestone Rifle Corps [TDCSR]
    Wildspacer [AAG]
    Witchlight Hand [WBtW]
    Witherbloom Student [SCC]
    Ability Score Increase

    Ability Score Point Cost

    Score
    Modifier
    Point Cost
    8
    -1
    0
    9
    -1
    1
    10
    +0
    2
    11
    +0
    3
    12
    +1
    4
    13
    +1
    5
    14
    +2
    7
    15
    +2
    9



    Customizing Your Origin

    At 1st level, you choose various aspects of your character, including ability scores, race, class, and background. Together these elements help paint a picture of your character's origin and give you the ability to create many different types of characters. Despite that versatility, a D&D race that has the Ability Score Increase trait includes little or no choice—a lack that can make it difficult to realize certain character concepts. The following subsections address that lack by adding choice to your character's race if it includes the Ability Score Increase trait, allowing you to customize your ability scores, languages, and certain proficiencies to fit the origin you have in mind for your character. Character race in the game represents your character's fantasy species, combined with certain cultural assumptions. The following options step outside those assumptions to pave the way for truly unique characters.

    Ability Score Increases[–]

    The Ability Score Increase trait in a race reflects an archetypal bit of excellence in the adventurers of this kind in D&D's past. For example, if you're a dwarf, your Constitution increases by 2, because dwarf heroes in D&D are often exceptionally tough. This increase doesn't apply to every dwarf, just to dwarf adventurers, and it exists to reinforce an archetype. That reinforcement is appropriate if you want to lean into the archetype, but it's unhelpful if your character doesn't conform to the archetype.

    If you'd like your character to follow their own path, you may ignore your Ability Score Increase trait and assign ability score increases tailored to your character. Here's how to do it: take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice. If you gain more than one increase, you can't apply those increases to the same ability score, and you can't increase a score above 20.

    For example, if the Ability Score Increase trait of your race or subrace increases your Constitution by 2 and your Wisdom by 1, you could instead increase your Intelligence by 2 and your Charisma by 1.

    Languages[–]

    If your character's race has the Languages trait, that trait includes languages that your character is assumed to know, usually Common and the language of your ancestors. For example, a halfling adventurer is assumed to know Common and Halfling. Here's the thing: D&D adventurers are extraordinary, and your character might have grown up speaking languages different from the ones in your Languages trait.

    To customize the languages you know, you may replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Infernal, Orc, Primordial, Sylvan, or Undercommon.

    Your DM may add or remove languages from that list, depending on what languages are appropriate for your campaign.

    Proficiencies[–]

    Some races that include the Ability Score Increase trait also grant proficiencies. These proficiencies are usually cultural, and your character might not have any connection with the culture in question or might have pursued different training. You can replace each of those proficiencies with a different one of your choice, following the restrictions on the Proficiency Swaps table.

    Proficiency Swaps
    ProficiencyReplacement Proficiency
    SkillSkill
    ArmorSimple/martial weapon or tool
    Simple weaponSimple weapon or tool
    Martial weaponSimple/martial weapon or tool
    ToolTool or simple weapon

    For example, high elf adventurers have proficiency with longswords, which are martial weapons. Consulting the Proficiency Swaps table, we see that your high elf can swap that proficiency for proficiency with another weapon or a tool. Your elf might be a musician, who chooses proficiency with a musical instrument—a type of tool—instead of with longswords. Similarly, elves start with proficiency in the Perception skill. Your elf might not have the keen senses associated with your kin and could take proficiency in a different skill, such as Performance.

    The "Equipment" chapter of the Player's Handbook includes weapons and tools suitable for these swaps, and your DM might allow additional options.

    Personality[–]

    The description of a race might suggest various things about the behavior and personality of that people's archetypal adventurers. You may ignore those suggestions, whether they're about alignment, moods, interests, or any other personality trait. Your character's personality and behavior are entirely yours to determine.

    Custom Lineage

    [–]

    Instead of choosing one of the game's races for your character at 1st level, you can use the following traits to represent your character's lineage, giving you full control over how your character's origin shaped them:

    • Creature Type. You are a humanoid. You determine your appearance and whether you resemble any of your kin.

    • Size. You are Small or Medium (your choice).

    • Speed. Your base walking speed is 30 feet.

    • Ability Score Increase. One ability score of your choice increases by 2.

    • Feat. You gain one feat of your choice for which you qualify.

    • Variable Trait. You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.

    • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.



    Ability Score Increases


    Race Feats


    Background Feats


    Additional Feats

    Please select a mode.
    Dice Roller